01 / AI Short Film
Fly Horse
A story about Alice in Wonderland syndrome
View project ↗An AI short film using shifts in scale, perception, and reality to translate a disorienting neurological experience into a cinematic story.
Sep 2025 — Sep 2026

I'm a New York–based experience designer pursuing an M.A. in Learning Technology and Experience Design at NYU. With a background in Digital Media Technology at Beijing Film Academy, I create learning experiences, interactive worlds, and AI stories that turn research into clear, human, and emotionally engaging work.
View selected work ↓Selected work
2023 — 2026
AI Film
AI short film01 / AI Short Film
A story about Alice in Wonderland syndrome
View project ↗An AI short film using shifts in scale, perception, and reality to translate a disorienting neurological experience into a cinematic story.
Sep 2025 — Sep 2026
Graphic & Image-Making
AI visuals, photography & 3DP01 / AI Image Poster
Character design, scene design, and world-building



A three-part AI poster series exploring cinematic worlds, character design, fantasy environments, fashion, and imaginative visual direction.
Selected work · 2026
V02 / Illustration · AI Image Making
Hand-rendered color, character, and image explorations

A selection of watercolor paintings and AI-generated visual studies, spanning playful character work, color experiments, and atmospheric image-making.
Selected work · 2023 — 2024
V04 / 3D Modelling · Rendering
Observed detail through digital modelling and surfacing

A set of 3D objects and render studies focused on material texture, product form, lighting, and ornamental detail.
Selected work · 2023 — 2024
V05 / Photography · Art Direction
Portrait fragments, atmosphere, and found visual narratives

A photographic series exploring body detail, paper texture, color, light, sea horizons, and graphic interventions in public space.
Selected work · 2023 — 2024
Product Design
Physical product & interaction systemsU01 / Product & Interaction Design
Underwater guidance for first-time divers
View project ↗A multifunctional diving-mask concept for beginners, combining real-time environmental data, underwater navigation, and safety alerts to make early dives more legible and reassuring.
Jul 2024






UX + Learning
Research-led learning and collaboration02 / Learning UX · Group Project
Online collaboration for graduate students
View project ↗A unified collaboration experience designed around fairness, visible contribution, reduced tool friction, and supportive awareness.
Sep 2025 — Sep 2026
Open full process ↗01
First-year graduate students face scattered communication, unclear roles, uneven participation, and constant switching between collaboration tools.
02
Personas, scenarios, and storyboards surfaced three priorities: fairness and accountability, an integrated workflow, and visible support.
03
We designed a unified project hub with tasks, calendars, messages, shared files, progress visibility, and clearer contribution tracking.
04
Internal cognitive walkthroughs and peer reviews with three participants used completion, error, and severity measures summarized in a Rainbow Sheet.
05
We clarified global navigation, prioritized My Tasks, added check-off interactions and onboarding context, and improved progress, calendar, and quick-action visibility.




03 / Learning Experience · Group Project
Digital media literacy for Grades 4–6
View project ↗A role-based experience that helps young learners evaluate online claims through source, evidence, and motive.
Sep 2025 — Sep 2026
Open full process ↗01
Grades 4–6 students often react to online posts intuitively, without a repeatable way to evaluate credibility.
02
We organized information judgment around three memorable questions: Who posted it? What is the evidence? Why was it shared?
03
The clickable Figma experience combines role cards, one simulated post, guided questions, Trust / Not Sure / Verify decisions, and sorting practice.
04
Walkthroughs and peer review examined whether learners could find credibility cues, follow the sequence, and explain a final judgment.
05
We strengthened visual warnings, clarified the guided sequence, and added repeated practice to shift learners from instinct to reasoned explanation.




Web Art
Experimental web experiencesU03 / Web Art & Immersive Media
A volcanic web experience shaped by documentary emotion
View project ↗An experimental web-art project connecting the documentary Fire of Love with Icelandic volcanic landscapes. Abstract motion, sound, and imagery translate scientific observation into an emotional digital journey.
Aug 2024








Vibe Coding
Rapidly built, playable web products04 / Vibe Coding · Narrative Game
A choice-driven coming-of-age experience
View project ↗A senior-year simulation where relationships, identity, and small decisions continuously reshape the story.
Sep 2025 — Sep 2026
05 / Vibe Coding · E-commerce
A bilingual local storefront for thoughtful pet essentials
View project ↗A warm, mobile-friendly shopping experience for a small pet-goods brand serving New York and New Jersey. The site brings product discovery, ordering, and local fulfillment into one clear flow.
Sep 2025 — Sep 2026
VR + Immersive
Embodied learning, stage & spatial mediaU02 / VR Learning Experience
Learning ink painting through embodied practice
View project ↗A virtual-reality learning experience that introduces primary-school students to the expressive logic of Chinese ink painting through guided color, brushwork, and spatial interaction.
Jun 2024







V01 / Projection Mapping · Video Design
A public-facing visual narrative for Henan’s historic architecture
View project ↗A projection-mapping piece that turns a historic building into a moving stage for Chinese poetry, character design, animation, and night-time spectacle.
Selected work · 2023 — 2024
V03 / TouchDesigner · Interactive Visuals
Body movement translated into real-time stage imagery
View project ↗An interactive TouchDesigner work using Kinect body and hand tracking to generate responsive particles and live visual effects for performance.
Selected work · 2023 — 2024
Games + Interaction
Playable worlds & physical interaction06 / AI Interactive Game
A choice-driven coming-of-age story
View project ↗An AI interactive game that combines cinematic storytelling with player choices, letting each decision reshape the path toward growing up.
Sep 2025 — Sep 2026
U04 / VR Narrative Game
Finding individuality inside a world of sameness
View project ↗A narrative VR game inspired by Jimmy Liao’s The Moon Forgot. Its stylized world turns social conformity into a playable metaphor and invites players to recover their own ‘inner moon.’
Feb 2024







U05 / Interactive Installation
A physical metaphor for desire, capture, and release
View project ↗An interactive installation that uses the logic of a spiderweb to visualize how desire expands, entangles, and can lead to harmful consequences—prompting reflection on restraint and letting go.
Jul 2023






About
New York / 2023—26
I studied Digital Media Technology at Beijing Film Academy and now pursue Learning Technology and Experience Design at NYU. Along the way, I have contributed to AI interactive video and game work at LinearGame, immersive digital narratives at Tencent, and user-centered AR and VR concepts through projects with Baidu and Beijing University of Posts and Telecommunications.
My process moves between user research, learning science, interaction design, prototyping, and visual storytelling. I work across Unreal Engine, Unity, Maya, Adobe Creative Suite, TouchDesigner, and creative coding to turn complex ideas into experiences people can understand and feel.